Games For Nintendo 3ds

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Resident Evil frightening : The Mercenaries 3D
Super Street Fighter IV 3D
Ridge Recer 3Ds

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Street Fighter IV 3D

We are pleased to announce Street Fighter x Tekken is on his way to the PSVita! As an added exclusive, Cole will be on display from infamous 3 versions on both the PlayStation and PSVita!...

Ridge Recer 3Ds

The Ridge Racer ® series returns to the racing world on fire with brand new features, spectacular 3D stereoscopic visuals, a wider range of machines, new environments, expanded and updated set individually drift mechanics. Ridge Racer ® 3D will be the hottest racing game OnThe Nintendo 3DS ...

Resident Evil frightening : The Mercenaries 3D.

Fight Back hordes of enemies in Resident Evil ® frightening: The Mercenaries 3D, an action-packed exclusively for the Nintendo 3DS. Play mastered as your favorite characters from Resident Evil ® history in re-challenge of Resident Evil ® 4 and Resident Evil ® 5 ...

Asphalt 3D

Asphalt ™ 3D is racing as you have never experienced before! Full stereoscopic 3D graphics and authentically modeled licensed supercars make the most realistic and immersive racing experience yet ...

Pro Evolution Soccer 3DS

Pro Evolution Soccer 2011 3D is a football simulation game from experienced game developer Konami is developed...



Once upon a time, back when the original Street Fighter IV was first announced, would direct the project, producer Yoshinori Ono to it, not as a game, but as a "tool". In interviews and public presentations he gave, Ono conducted repeatedly emphasized that Street Fighter IV was developed to some players 'use' could learn how fighting games are played. Super Street Fighter IV 3D Edition game review: Finally a Tool.Whether Street Fighter IV this target is met mainly rather subjective. While the game was relatively easy to capture the most basic level to the comparison of a Hadouken would have been stretching it with a screwdriver. For starters, turning a screwdriver over and over until your bolt is present is far more intuitive and easier process than the number of key inputs for a Hadouken (quarter circle forward + punch) is required.

Hadouken were only the tip of a very large iceberg. There was also Spinning Bird Kick, Flying Power Bombs, Oicho throws and what-have-you, each with their own entrances. This was a case where you learn, you must use the tools themselves, before they would use it. The main difference between a Hadouken and a screwdriver in this context, however, that we are with our hands and fingers used in a certain way, and not so much in others. Learning to use a screwdriver is a relatively simple prospect, tools have been part of civilization since the days of the Neanderthals. Street Fighter not. You can understand what is often a tool for simply meant you are looking for, held it in her hands, or - best of all - which use the opportunity to create a few. Because you can not hold a Hadouken to understand the only way to do what so in order to use it is (quarter circle forward + punch).

 Super Street Fighter IV 3D Edition game review: Finally a Tool

Here is Super Street Fighter IV 3D Edition comes to Super Street Fighter IV 3D Edition adds something to the game that the console versions do not: Touch-Control. 3D Edition has two types of 3DS exclusive touch-control options that work in tandem with regular buttons. The touch controls take advantage of four customizable digital buttons on the Nintendo 3DS touch screen display. There are two types of touch operation: "Pro" and "Lite".


Game Play :

Much like Street Fighter IV, Super Street Fighter IV features 3D backgrounds and characters played on a 2D plane. Exclusive additions like Focus Attacks and separate meters for both Super and Ultra Combos make a return. The Ultra Combo gauge and moves has been left unchanged since Street Fighter IV. All characters feature at least two Ultra Combos. However, only one Ultra can be selected at a time in a way similar to the Super Arts system in the Street Fighter III series.

The goal is to exhaust the opponent's health meter before the time runs out. The player wins a round if they deplete their opponent's health meter, or have more health than their opponent when time runs out. If both players deplete their meters at the same time or contain the same amount when the round timer ends, it will result in either a "Double KO" or a draw giving both players a round win. If there isn't a clear winner by the final match, it will result in a "draw game" (during online play, both players will lose battle points, and player points, in the result of a draw game).

Similar to past entries, Super Street Fighter IV is played using an eight-way directional system giving players the ability to jump, crouch, and move towards and away from opponents. Generally, there are six attack buttons for both punch and kick commands with three from each category differing in strength and speed. Similar to the latter two games from the Street Fighter III series, players can perform grabs and taunts by simultaneously pressing the light and heavy punch and kick buttons respectively.

When playing through the single-player mode, if toggled on, there are additional bonus stages allowing a chance to receive additional points, similar to the ones found in Street Fighter II. The first challenge involves breaking a car while the second has players break as many barrels as they can

One Response so far.

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